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Overgrown factory Environment in Unreal Engine 5

Hi everyone! I decided to share this project, which I started two years ago but stopped suddenly due to personal reasons. A few months ago, I decided to revive it, only to find that the concept art and the artist were no longer available on ArtStation. Fortunately, I had saved the concept art, so I chose to continue working on it, adding my own version. I was also inspired by Sleeping Dogs (HK); the van choice was influenced by that game.
Concept art which inspired me- by Qiu ... https://www.artstation.com/artwork/ywZyJ?collection_id=149720

I learned a lot while working on this project. It was my first time creating variations of decals and modifying a low-poly truck I sourced online; I adjusted the UVs, optimized the polygons, and created my own textures for it. Two years ago, I learned to make ivy, which I brought in from a previous project and refined with new textures. I also used photoscans to create textures for this project.

Neutral Lighting: Shot 1

Neutral Lighting: Shot 1

Progress Video

Neutral Lighting: Shot 2

Neutral Lighting: Shot 2

View of Normal/AO/Roughness/UnLit-BaseColor

View of Normal/AO/Roughness/UnLit-BaseColor

Warm lighting

Warm lighting

Neutral Lighting: Shot 3

Neutral Lighting: Shot 3

Neutral Lighting: Shot 4

Neutral Lighting: Shot 4

View of Unreal's full-screen editor without hiding all the widgets.
Directional light intensity set to 24.5,
skylight intensity to 2.5,
and exponential fog was adjusted

View of Unreal's full-screen editor without hiding all the widgets.
Directional light intensity set to 24.5,
skylight intensity to 2.5,
and exponential fog was adjusted

Most of the textures, except for the wall, were created by Substance Painter and Designer.
These are props that I made for this project; the rest I sourced from my previous work.
There are few which I took from marketplace but very few.

Most of the textures, except for the wall, were created by Substance Painter and Designer.
These are props that I made for this project; the rest I sourced from my previous work.
There are few which I took from marketplace but very few.

- Steel tower texture from Textures.com.
- Baked decal in Painter with an opacity map and base color.
- Created ivy in SpeedTree; textures from my phone camera.
- Tree sourced from a past project.
-Pick up i took from sketchfab and retexture it in painter

- Steel tower texture from Textures.com.
- Baked decal in Painter with an opacity map and base color.
- Created ivy in SpeedTree; textures from my phone camera.
- Tree sourced from a past project.
-Pick up i took from sketchfab and retexture it in painter

Neutral Lighting: Final Shot

Neutral Lighting: Final Shot

This concept art was my inspiration. However (https://www.artstation.com/artwork/ywZyJ?collection_id=149720)

This concept art was my inspiration. However (https://www.artstation.com/artwork/ywZyJ?collection_id=149720)