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River Bank Factory

Hi, So I was working at River Bank Environment While working on this project I improved my skills in Unreal Shader and Blueprint development. The environment I worked on drew inspiration from the immersive world of Red Dead Redemption 2.

I used Most of the Grass, Foliage, Leaves, and Bark Textures from Megascans but most of them are mine Including Building.

Day Scene Lighting

Day Scene Lighting

Night Scene Lighting

Night Scene Lighting

Example Of River/Water Sahder in Unreal

#1 old Screenshot with night progress

#1 old Screenshot with night progress

FX of Waterfall in Sewage

Ivy procedural in SpeedTree

Ivy procedural in SpeedTree