Hi, So I was working at River Bank Environment While working on this project I improved my skills in Unreal Shader and Blueprint development. The environment I worked on drew inspiration from the immersive world of Red Dead Redemption 2.
I used Most of the Grass, Foliage, Leaves, and Bark Textures from Megascans but most of them are mine Including Building.
Example Of River/Water Sahder in Unreal
FX of Waterfall in Sewage