The Mist of Towada project in UE5 is inspired by the real Towada Shrine in Aomori, Japan. I took inspiration from the shrine but changed the roof design in my project. If you Google "Towada Shrine," you'll see that the roof is red and looks different from mine. Apart from that, I tried to match the overall aesthetic and style as closely as possible.
I created modular assets in Blender, and some organic props like rocks and stone-based elements in ZBrush. I used SpeedTree for complex procedural trees, while small plants and ferns were made in Blender. Overall, I created most of the assets in the scene myself, except for a few things like the cedar tree texture, which I sourced from Textures.com, and the fallen leaf texture used in my VFX.
I followed Vince Petrelli’s Dynamic Sky course and implemented the dynamic sky system I learned there. Additionally, I modified the blueprint by adding a wind system, allowing me to control different wind styles used throughout the scene.
I would also like to thank Marek Zarański and Mateusz Pach for their detailed feedback on this project.
Video will show heavy wind early morning and night setting of Towada