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Stylized Texture Practice | Medieval Storage Room| UE5

Hi everyone! I’ve wanted to focus on stylized art for a long time, specifically creating tileable textures, stylized props, and level art. I use ZBrush to sculpt the shapes, Substance Designer and Painter for the texturing, and I handled all the assets, shaders, and lighting within Unreal Engine.

4 Tilable Material render

4 Tilable Material render

Render 1 with wide usage of tileable texture and props

Render 1 with wide usage of tileable texture and props

Stylized Ornament Wall in  albedo, Roughness, and normal

Stylized Ornament Wall in albedo, Roughness, and normal

Stylized Floor in albedo, Roughness, and normal

Stylized Floor in albedo, Roughness, and normal

Stylized Wall in  albedo, Roughness, and normal

Stylized Wall in albedo, Roughness, and normal

Stylized Spider web in albedo, Roughness, and normal

Stylized Spider web in albedo, Roughness, and normal

Render 2

Render 2

Ornament Wall Sculpting in ZBrush

Ornament Wall Sculpting in ZBrush

Floor Sculpting in ZBrush

Floor Sculpting in ZBrush

Wall brick Sculpting in ZBrush

Wall brick Sculpting in ZBrush

Food prop sculpting in ZBrush

Food prop sculpting in ZBrush

chest/box goods and barrel sculpting in ZBrush

chest/box goods and barrel sculpting in ZBrush

Render 3

Render 3

Modular Part of the building in UE5

Modular Part of the building in UE5

Props render in UE5

Props render in UE5