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Winter Survival Environment Art work - 01

https://store.steampowered.com/app/1394960/Winter_Survival/

As the Environment Artist for Winter Survival, my responsibilities included creating buildings, foliage, and distant mountains. To efficiently create the vast and huge open-world environment, I integrated marketplace assets. I worked closely with the Art Director and Level Designer, and I also provided input on both the game's design and art direction.

Art of a Broken Building in a Deep Forest

Art of a Broken Building in a Deep Forest

 Size Test in Level Instance (Test Map Placement)

Size Test in Level Instance (Test Map Placement)

my credit in the game

my credit in the game

Some other building which i made to place in other part of deep forest

Some other building which i made to place in other part of deep forest

Low poly Distance mesh of river canyon

Low poly Distance mesh of river canyon

3d mesh of canyon

3d mesh of canyon

Low poly Distance mesh of mountain i made in gaea

Low poly Distance mesh of mountain i made in gaea

mountain in test map

mountain in test map

The foliage shown here was created using a baked texture from Blender and processed in Substance Designer for in-game use.

The foliage shown here was created using a baked texture from Blender and processed in Substance Designer for in-game use.

This is the setup where I baked the textures and normal map so I can use them later to create the final asset.

This is the setup where I baked the textures and normal map so I can use them later to create the final asset.